Negotiating with Objects
A different perspective in designing product interactions.
People find comfort in negotiating for concessions with objects around them. We hit torchlights for their last bits of power or cover our ears when music is too loud. This project aims to introduce a different perspective in designing product interactions.
Client
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Industries
Product Design, User Testing
Date
2018
Recognition
This project was shortlisted for Wallpaper* Handmade Next Generation Singapore Designer 2019
Challenges
Limited client feedback made it difficult to prioritise design revisions, causing delays in the development sprint cycle.
Objectives
To Involve designers early in requirement-gathering to prioritise user experience.
Impact
Optimised refinement sprints and improved efficiency by reducing cycle time by 43% to 50%.
The problem
Sprint development delays caused rushed decisions, resulting in unclear user story requirements. This confusion and misalignment among team members resulted in frequent scope changes and compromised design consistency.
<Highlights>
Approaches
Achieving design consistency and effective communication within the team.
This misalignment led to repeated revisions, disrupting planned sprint cycles and causing delays.
Impact
Optimized refinement sprints and improved efficiency by reducing cycle time by 43% to 50%
By Prioritizing effective communication and actively engaging clients through a feedback channel helped address premature product decisions, reducing back-and-forth communication and resolving team frustrations. Clear guidelines, regular feedback loops, and involvement of UX designers in all stages of product development can help ensure a smoother workflow.